skunk
Mar 28, 11:29 AM
And I doubt you'd say, "Hi. I'm Bill McEnaney and I'm heterosexual. Pleased to meet you."He wouldn't have to: he wears his dogma on his sleeve.
matticus008
Mar 19, 01:29 PM
But can a user be considered to be a party to that agreement if they have not used iTunes to access the store - does the purchasing process still involve an agreement approval stage using this software? Presumably not.
Yes. By signing up for an account to use the iTunes Music Store, you are bound to their terms of service. Those terms only appear in the official iTunes client because that's the only source for the music. Just because those terms don't pop up on the screen if you use this PyMusique thing doesn't mean you aren't responsible for knowing. For example, if you do not receive a bill in the mail for your credit card, you are still responsible for making the payment and paying any late fees--it is your responsibility as the borrower to make the appropriate payment on time. By using the service, you are implicitly agreeing to the terms of service and use, including Apple's rights to prosecute (should they choose to) for your violation of those terms (i.e. using a non-approved client application). This is enforceable; whether Apple chooses to do anything about it remains unclear.
Also enforceable is the DMCA violation (and yes, it is a violation, because you are BYPASSING technology designed to secure DRM). Even though you paid for the songs, you also paid for the license for that song (which includes DRM), and you are breaking encryption by bypassing it. Walking through a hole in a fence is still trespassing, whether you made the hole or not. Again, from a legal perspective, this is a punishable violation.
I'm not saying that I like having my digital music locked down more vigorously than a CD I buy. But there are logical reasons for doing so. Namely, that the digital version, if un-DRMed, can be copied and transmitted with no special software or effort. If I want to share a CD, I have to burn a copy (requiring hardware and software) or extract the audio digitally and transmit it. Digital music does all that for you, and Apple's DRM gives you appropriate fair use rights. The DRM is designed to prevent casual copying that results in lower license sales.
You don't own the music you've bought, and you don't have any legal right to redistribute it because your license does not allow it. Should you be able to use it on any type of device you choose? Yes. Does DRM prevent that from happening? Often, also yes. Can you choose a different format that works with all devices (standard MP3 imported from a CD)? Yeah, but not on purchased iTunes music. Until DRM and file format technology becomes standardized, you have to deal with "early adopter syndrome" in a volatile market, which can result in purchases not being universally compatible (betamax/VHS/laser disc/DVD anyone?). Make a choice that works for you.
By purchasing AAC with Apple's DRM, you are choosing a file format with known and public limitations that will only work with a specific combination of hardware and software. You chose the delivery platform; you can't buy Windows software and then complain that it doesn't work on your Mac without buying it again. That's the way business works. Of course it would be fantastic if buying a license of Office for my PC gave me a corresponding license for all the other computer platforms I use, but that's not the case. Even say, Dreamweaver, which gives you Mac and PC installers, is only licensed to be used on one of the computers. I can install it on both, but that doesn't make it right or legal, even if I think that Macromedia is horrible (which I do).
In conclusion, breaking or bypassing DRM, while understandable on a basic level for getting compatibility with everything, is against the law. Using tools to do this which violate the iTMS terms of service is also a legal violation. The best way out of this situation is to support a universal standard that ensures compatibility with all devices and file formats. DRM isn't going away, and it shouldn't. But it should also not work against honest customers who just want iTunes songs to play on their Rio. Long post, my apologies.
Yes. By signing up for an account to use the iTunes Music Store, you are bound to their terms of service. Those terms only appear in the official iTunes client because that's the only source for the music. Just because those terms don't pop up on the screen if you use this PyMusique thing doesn't mean you aren't responsible for knowing. For example, if you do not receive a bill in the mail for your credit card, you are still responsible for making the payment and paying any late fees--it is your responsibility as the borrower to make the appropriate payment on time. By using the service, you are implicitly agreeing to the terms of service and use, including Apple's rights to prosecute (should they choose to) for your violation of those terms (i.e. using a non-approved client application). This is enforceable; whether Apple chooses to do anything about it remains unclear.
Also enforceable is the DMCA violation (and yes, it is a violation, because you are BYPASSING technology designed to secure DRM). Even though you paid for the songs, you also paid for the license for that song (which includes DRM), and you are breaking encryption by bypassing it. Walking through a hole in a fence is still trespassing, whether you made the hole or not. Again, from a legal perspective, this is a punishable violation.
I'm not saying that I like having my digital music locked down more vigorously than a CD I buy. But there are logical reasons for doing so. Namely, that the digital version, if un-DRMed, can be copied and transmitted with no special software or effort. If I want to share a CD, I have to burn a copy (requiring hardware and software) or extract the audio digitally and transmit it. Digital music does all that for you, and Apple's DRM gives you appropriate fair use rights. The DRM is designed to prevent casual copying that results in lower license sales.
You don't own the music you've bought, and you don't have any legal right to redistribute it because your license does not allow it. Should you be able to use it on any type of device you choose? Yes. Does DRM prevent that from happening? Often, also yes. Can you choose a different format that works with all devices (standard MP3 imported from a CD)? Yeah, but not on purchased iTunes music. Until DRM and file format technology becomes standardized, you have to deal with "early adopter syndrome" in a volatile market, which can result in purchases not being universally compatible (betamax/VHS/laser disc/DVD anyone?). Make a choice that works for you.
By purchasing AAC with Apple's DRM, you are choosing a file format with known and public limitations that will only work with a specific combination of hardware and software. You chose the delivery platform; you can't buy Windows software and then complain that it doesn't work on your Mac without buying it again. That's the way business works. Of course it would be fantastic if buying a license of Office for my PC gave me a corresponding license for all the other computer platforms I use, but that's not the case. Even say, Dreamweaver, which gives you Mac and PC installers, is only licensed to be used on one of the computers. I can install it on both, but that doesn't make it right or legal, even if I think that Macromedia is horrible (which I do).
In conclusion, breaking or bypassing DRM, while understandable on a basic level for getting compatibility with everything, is against the law. Using tools to do this which violate the iTMS terms of service is also a legal violation. The best way out of this situation is to support a universal standard that ensures compatibility with all devices and file formats. DRM isn't going away, and it shouldn't. But it should also not work against honest customers who just want iTunes songs to play on their Rio. Long post, my apologies.
blastvurt
Apr 10, 01:10 PM
This is Apple of and this is the iPad and iOS.
Entirely, entirely different ballgame from any other handheld on the market.
Your right, it is a entirely different ballgame, other handhelds are dedicated for gaming, the ipad and iphone is not.
As far as the limits of touch-based gaming goes . . . come back in 2-3 years and *then* keep telling me about limits.
There are limits to touch based gaming and always will be
The same way the Xbox 360 controller is more limited than the PS3 controller with 6 axis
The same way the Wii controller is limited at with many types of games compared to the Xbox 360 and PS3 conventional button based controllers
Interesting how Apple is turning non-gamers in to gamers, and we're not hearing about the alleged horrid limits of touch-based gaming.
Sort of like what Nintendo did with the Wii. With its excellent libary of good games, oh wait it has a few good games and a large amount of shovelware. Compare that to something like the PS3 or XBOX 360, a lot of good games and some shovelware
Yes, and touchscreens on smartphones will *never* replace physical keyboards. We all know how that turned out, right?
Yes we have, they haven't replaced physical keyboards. They may have become more popular than keyboard based devices, but keyboard based phones are still released.
Fear of change? It's thick in these forums.
There is good change, bad change and what many people want on here change for the sake of change
In January 2010 people looked at the iPad and didn't quite understand what was going on. Didn't know where to put it, what category to fit it into. To some it was amusing at best. To others it was ridiculous and redundant. To a few it was total genius.
Considering tablets had been around for many years before the ipad but never really made it into the consumer realm. It is understandable why many would assume it a failure.
Many people on here are more tech minded, something like the ipad would not look like a successful product due to its limited capabilities, compared to what they want from a device
Today it's a household name and a device millions upon millions of people have and use every day - many of them just average, non tech-savvy folks. And it's the device that drives the post-PC era. And demand by both consumers and developers and content providers is exploding, and will continue unabated for the foreseeable future.
Ipad is for general consumers, the same way the netbook was. Good for consumption of the web, ebooks etc (better than the netbook for ebooks and reading due to form factor). Limited uses for real work though.
PSP Slim? DS? LOL is all I have to say. Like the Palm Centro and Cli� before the iPhone. These aren't even a factor anymore.
Your right they are not factors anymore. It is now 3DS, PSP NGP, HP veer and Pre 3.
Today iphone tomorrow something else. There is nothing stopping Apple from failing. It is sheer blind stupidity to think they can't fail and that they will always be successful.
Entirely, entirely different ballgame from any other handheld on the market.
Your right, it is a entirely different ballgame, other handhelds are dedicated for gaming, the ipad and iphone is not.
As far as the limits of touch-based gaming goes . . . come back in 2-3 years and *then* keep telling me about limits.
There are limits to touch based gaming and always will be
The same way the Xbox 360 controller is more limited than the PS3 controller with 6 axis
The same way the Wii controller is limited at with many types of games compared to the Xbox 360 and PS3 conventional button based controllers
Interesting how Apple is turning non-gamers in to gamers, and we're not hearing about the alleged horrid limits of touch-based gaming.
Sort of like what Nintendo did with the Wii. With its excellent libary of good games, oh wait it has a few good games and a large amount of shovelware. Compare that to something like the PS3 or XBOX 360, a lot of good games and some shovelware
Yes, and touchscreens on smartphones will *never* replace physical keyboards. We all know how that turned out, right?
Yes we have, they haven't replaced physical keyboards. They may have become more popular than keyboard based devices, but keyboard based phones are still released.
Fear of change? It's thick in these forums.
There is good change, bad change and what many people want on here change for the sake of change
In January 2010 people looked at the iPad and didn't quite understand what was going on. Didn't know where to put it, what category to fit it into. To some it was amusing at best. To others it was ridiculous and redundant. To a few it was total genius.
Considering tablets had been around for many years before the ipad but never really made it into the consumer realm. It is understandable why many would assume it a failure.
Many people on here are more tech minded, something like the ipad would not look like a successful product due to its limited capabilities, compared to what they want from a device
Today it's a household name and a device millions upon millions of people have and use every day - many of them just average, non tech-savvy folks. And it's the device that drives the post-PC era. And demand by both consumers and developers and content providers is exploding, and will continue unabated for the foreseeable future.
Ipad is for general consumers, the same way the netbook was. Good for consumption of the web, ebooks etc (better than the netbook for ebooks and reading due to form factor). Limited uses for real work though.
PSP Slim? DS? LOL is all I have to say. Like the Palm Centro and Cli� before the iPhone. These aren't even a factor anymore.
Your right they are not factors anymore. It is now 3DS, PSP NGP, HP veer and Pre 3.
Today iphone tomorrow something else. There is nothing stopping Apple from failing. It is sheer blind stupidity to think they can't fail and that they will always be successful.
IgnatiusTheKing
Aug 28, 08:53 AM
why is it that it's usually the newbie accounts that have the most trouble with their iphones?
It's not just "newbies" that have excessive dropped calls on AT&T (and the iPhone in particular). If you really think it is, you haven't been paying attention to this board for the last three years.
It's not just "newbies" that have excessive dropped calls on AT&T (and the iPhone in particular). If you really think it is, you haven't been paying attention to this board for the last three years.
Elfear
Nov 2, 06:47 PM
I'm not sure how the app (Maya) itself scales but the rendering in Mental Ray scales perfectly. 4 cpus render twice as fast as 2, 6 cpus render 3 times as fast as 2. That's if all the cpus are the same of course.
Is that what you were asking?
Yup. That was exactly what I needed to know. I just didn't want to recommend that my buddy buy two quadcores unless it was going to help out his render times. Thanks again.
Is that what you were asking?
Yup. That was exactly what I needed to know. I just didn't want to recommend that my buddy buy two quadcores unless it was going to help out his render times. Thanks again.
Funkymonk
Apr 20, 11:47 PM
Ask yourself what you do with your phone.
Not the occasional "I've got to reprogram my companies IT network on the fly" (yeah right), but what you really do day in and day out. Think of the ease of getting apps that you need when you need and think of them, and think of the stability of those apps.
Now think of your parents and what they do with their phone. What they really need, and how many times they call you with tech questions.
Apple has thought these issues through pretty hard. Has Google with Android? Has Microsoft with WM7?
For the advanced techie 0.05% of the population (the kind of guys who post on this board), it probably doesn't make a difference, and the ability to customize and probe the system may be more important.
By focusing on controlling and optimizing the user experience of the individual for the average person over focusing on "spec wars," Apple is cleaning their competitor's clocks. They will continue to do so, since this is a corporate ethos of Apple from the very beginning.
MS was great for the era of the centralized IT professional, which is now ending, as is MS dominance. Google is the world's greatest information aggregator, for which they will reap trillions into the future.
Apple, however, will continue to dominate as it gets better and better at Steve Jobs 30 year old vision of optimizing the user experience of computing to the maximum extent.
Nokia, Google, Blackberry (yes, screw you, arrogant Basille) etc should just throw in the towel at this point. They ain't catching up, and resistance is futile.
So an Apple monopoly would be good?
Not the occasional "I've got to reprogram my companies IT network on the fly" (yeah right), but what you really do day in and day out. Think of the ease of getting apps that you need when you need and think of them, and think of the stability of those apps.
Now think of your parents and what they do with their phone. What they really need, and how many times they call you with tech questions.
Apple has thought these issues through pretty hard. Has Google with Android? Has Microsoft with WM7?
For the advanced techie 0.05% of the population (the kind of guys who post on this board), it probably doesn't make a difference, and the ability to customize and probe the system may be more important.
By focusing on controlling and optimizing the user experience of the individual for the average person over focusing on "spec wars," Apple is cleaning their competitor's clocks. They will continue to do so, since this is a corporate ethos of Apple from the very beginning.
MS was great for the era of the centralized IT professional, which is now ending, as is MS dominance. Google is the world's greatest information aggregator, for which they will reap trillions into the future.
Apple, however, will continue to dominate as it gets better and better at Steve Jobs 30 year old vision of optimizing the user experience of computing to the maximum extent.
Nokia, Google, Blackberry (yes, screw you, arrogant Basille) etc should just throw in the towel at this point. They ain't catching up, and resistance is futile.
So an Apple monopoly would be good?
supmango
Mar 18, 12:31 PM
There are a dozen and one ways they can use rules/logic engines - they don't need a human eye.
And the timing of this new policy isn't by accident nor has it taken ATT "long enough". It's strategic.
With 4.3 - mobile hotspots are now enabled on their network and there is a clear billing system set up within their infrastructure. Remember - prior to 4.3 - ANY tethering via the iPhone was against TOS.
Now that they have a specific plan they can switch you to and/or illustrate that you have LEGAL ways of tethering - they are in a much better position to win any of these so called "arguments."
It's no accident. They clearly have been poised to take action and waited until everything fell into place with the enabling of hotspots.
I never said anything about it being an accident. I also don't think your argument is "clear" unless you have some kind of internal information that the rest of us don't know about.
If it is really that simple to develop "rules and logic engines" to crack down on tethering, why did it take almost a full year (after introducing tethering) to do it? A logical evaluation of network activity (one that can be done by a computer) works in many cases, but there are always instances where it misses things, or triggers a false alert. AT&T is limited in this regard. I also don't see anything special about the mobile hotspot feature that allows AT&T more access to information that it did not have previously. See the rest of my post.
If people aren't being careful about what they are doing online while tethered (for example, they are doing things their iPhones cannot do natively), it's pretty simple for AT&T to see that kind of activity. But someone who is smart about it can probably get by indefinitely.
I think AT&T is starting to panicking about the people who are leaving to go to Verizon. They need to make sure they are milking every dime they can get out of the iPhone users they still have
And the timing of this new policy isn't by accident nor has it taken ATT "long enough". It's strategic.
With 4.3 - mobile hotspots are now enabled on their network and there is a clear billing system set up within their infrastructure. Remember - prior to 4.3 - ANY tethering via the iPhone was against TOS.
Now that they have a specific plan they can switch you to and/or illustrate that you have LEGAL ways of tethering - they are in a much better position to win any of these so called "arguments."
It's no accident. They clearly have been poised to take action and waited until everything fell into place with the enabling of hotspots.
I never said anything about it being an accident. I also don't think your argument is "clear" unless you have some kind of internal information that the rest of us don't know about.
If it is really that simple to develop "rules and logic engines" to crack down on tethering, why did it take almost a full year (after introducing tethering) to do it? A logical evaluation of network activity (one that can be done by a computer) works in many cases, but there are always instances where it misses things, or triggers a false alert. AT&T is limited in this regard. I also don't see anything special about the mobile hotspot feature that allows AT&T more access to information that it did not have previously. See the rest of my post.
If people aren't being careful about what they are doing online while tethered (for example, they are doing things their iPhones cannot do natively), it's pretty simple for AT&T to see that kind of activity. But someone who is smart about it can probably get by indefinitely.
I think AT&T is starting to panicking about the people who are leaving to go to Verizon. They need to make sure they are milking every dime they can get out of the iPhone users they still have
ryme4reson
Oct 12, 05:49 PM
Can some1 run this from within VPC. I believe that VPC is supposed to emulate the 486, so I am interested in finding out if they process is handled different, even though its a G4. Sure it will not be fast (emulatin) but i would be interested in seeing the results.
EDIT: ddtlm, are you interested in helping me with X86 assembly? I would be willing to pay for your time. Email me at jamesk777@mac.com or IM me at ryme4reson (AOL) Thanks
EDIT: ddtlm, are you interested in helping me with X86 assembly? I would be willing to pay for your time. Email me at jamesk777@mac.com or IM me at ryme4reson (AOL) Thanks
Multimedia
Sep 26, 12:49 PM
Bottom line is that if you're not doing long-form processor-intensive stuff such as 2D/3D animation rendering, video encoding, mathematical/scientific analysis, running simulations, etc. then you probably won't get much benefit from more than two cores (you'll be better off with two cores running at faster clock speeds). But if you are, eight cores will be fantastic.Man are you out of touch with reality. I have a a 2GHz DC G5 PM and a 2.5GHz Quad PM and the DC PM is a DOG for even the simplest type of stuff. You obviously have ZERO experience with a Quad Mac or you would never have written such an absurd post.I would disagree with this: My Quad G5 destroys the Dual 2.7 in Photoshop, Illustrator, InDesign, iMovie HD, etc. No contest. Both in single app use and especially multitasking.No kidding. Once you've gone Quad you will NEVER want to go back to less than 4 on the floor. :D
mixel
Apr 10, 10:36 AM
Except . . . it is.
The REAL story here isn't whether mobile gaming - the likes of which we see *currently* and the likes of which we will see in the *near future* (this is just the tip of the iceberg) will be a major force in gaming (it already is) but rather, that "hardcore gamers" feel so threatened by this.
No they don't, they don't see it as a legitimate threat because it has very little industry support. Hardcore gamers would probably welcome a new serious player in the market. Bring it on Apple.. Many of us want buttons but there are good uses for touch screens too. People were the same before Sony AND MS entered the market.. Largely dismissive.
I would be worried if touch was going to "supercede" buttons/sticks/etc, but that is seriously never going to happen. tactile controls are actually more intuitive than remappable non-buttons that work differently for every title.
And here's an even deeper fear of theirs, buried in the subtext: that in time, console gaming will shift to a touch-based tablet paradigm - possibly not in terms a complete replacement for consoles, but in terms of the way developers (and big-name developers) shift their attention to mobile gaming at the expense of consoles, in order to enjoy possibly far greater profits thanks to a much larger audience. After all, consoles are severely limited in their current state. Gaming and maybe Blu Ray playback. Mobile devices, however, offer a galaxy of possibilities - soon to be indispensable tools for nearly everyone.
I don't think anyone's seriously worried about that. It would be a bad thing but i'd not call it threatening. How will they make much larger profits in a market where everything's competing to charge minute amounts? You realise how much money is in the games industry as it is? They've had long enough to start to "shift their attention to mobile gaming at the expense of consoles" - Why isn't there any sign that this is actually happening? At all? Show us the games.. I want them. XD
Imagine big-name, premier titles appearing on mobile devices first before being ported over to that box you hook up to the TV with the big-button controller that RROD'd just last month?
It's really amusing.
Welcome, gamers.
Seriously.
You seem to have no idea how game development works. They aren't going to be building for mobile devices then scaling up to much more powerful home consoles at any point in the foreseeable future.. It would make absolutely NO sense.
There's space in the market for multiple players and various control schemes. :)
Kinect being the fastest selling consumer electronic device in history tells you a lot about the legitimacy of the non-Apple gaming market. And the crazy sales of the Wii, DS etc. Even the PSP is selling in massive amounts in Japan still. The crazy Apple-centric perspective of so many people here is frustrating. There is more stuff going on in technology than what Apple dictates.
The REAL story here isn't whether mobile gaming - the likes of which we see *currently* and the likes of which we will see in the *near future* (this is just the tip of the iceberg) will be a major force in gaming (it already is) but rather, that "hardcore gamers" feel so threatened by this.
No they don't, they don't see it as a legitimate threat because it has very little industry support. Hardcore gamers would probably welcome a new serious player in the market. Bring it on Apple.. Many of us want buttons but there are good uses for touch screens too. People were the same before Sony AND MS entered the market.. Largely dismissive.
I would be worried if touch was going to "supercede" buttons/sticks/etc, but that is seriously never going to happen. tactile controls are actually more intuitive than remappable non-buttons that work differently for every title.
And here's an even deeper fear of theirs, buried in the subtext: that in time, console gaming will shift to a touch-based tablet paradigm - possibly not in terms a complete replacement for consoles, but in terms of the way developers (and big-name developers) shift their attention to mobile gaming at the expense of consoles, in order to enjoy possibly far greater profits thanks to a much larger audience. After all, consoles are severely limited in their current state. Gaming and maybe Blu Ray playback. Mobile devices, however, offer a galaxy of possibilities - soon to be indispensable tools for nearly everyone.
I don't think anyone's seriously worried about that. It would be a bad thing but i'd not call it threatening. How will they make much larger profits in a market where everything's competing to charge minute amounts? You realise how much money is in the games industry as it is? They've had long enough to start to "shift their attention to mobile gaming at the expense of consoles" - Why isn't there any sign that this is actually happening? At all? Show us the games.. I want them. XD
Imagine big-name, premier titles appearing on mobile devices first before being ported over to that box you hook up to the TV with the big-button controller that RROD'd just last month?
It's really amusing.
Welcome, gamers.
Seriously.
You seem to have no idea how game development works. They aren't going to be building for mobile devices then scaling up to much more powerful home consoles at any point in the foreseeable future.. It would make absolutely NO sense.
There's space in the market for multiple players and various control schemes. :)
Kinect being the fastest selling consumer electronic device in history tells you a lot about the legitimacy of the non-Apple gaming market. And the crazy sales of the Wii, DS etc. Even the PSP is selling in massive amounts in Japan still. The crazy Apple-centric perspective of so many people here is frustrating. There is more stuff going on in technology than what Apple dictates.
oakejs
Apr 13, 11:09 AM
Pretty good quality video of the event:
Part 1
http://www.youtube.com/watch?v=-77beFICSlI
Part 2
http://www.youtube.com/watch?v=gAXL7L9fToQ
Part 1
http://www.youtube.com/watch?v=-77beFICSlI
Part 2
http://www.youtube.com/watch?v=gAXL7L9fToQ
leekohler
Apr 15, 09:07 AM
This is great to see. Good job, Apple!
Caliber26
Apr 15, 10:36 AM
This post is not doing much to convince me.
It shouldn't matter to you what other people do. So why do you care?
Why? Because you did it first. You jumped after gay people in your post. We reacted. Get real. If you speak and attack people, they will react and respond with their own opinions. If you can't handle that, you're going to have a very difficult time in the future.
I don't care what you're convinced of or not. Do you really think that will affect my sleep tonight? LOL...REALLY??? Please!
As for jumping on people...NO. You obviously need to go back and re-read my first post. I didn't jump on anyone or attack the gay community. I attacked the way the media is targeting the gay audiences. HUGE DIFFERENCE! Do your homework next time!
It shouldn't matter to you what other people do. So why do you care?
Why? Because you did it first. You jumped after gay people in your post. We reacted. Get real. If you speak and attack people, they will react and respond with their own opinions. If you can't handle that, you're going to have a very difficult time in the future.
I don't care what you're convinced of or not. Do you really think that will affect my sleep tonight? LOL...REALLY??? Please!
As for jumping on people...NO. You obviously need to go back and re-read my first post. I didn't jump on anyone or attack the gay community. I attacked the way the media is targeting the gay audiences. HUGE DIFFERENCE! Do your homework next time!
matticus008
Mar 20, 03:14 PM
No, this is completely wrong. Copyright is nothing more nor less than a monopoly on distribution of copies of the copyrighted work.
Anyone purchasing a copy of the copyrighted work owns that copy. They do not have a license to that copy, they own that copy. They don't need a license to do anything with that copy except for re-distributing copies of it. Because the copyright holder holds the copyright monopoly, only the copyright holder may copy the work in question and then distribute those copies. Anyone else who wants to re-distribute further copies must get a license from the copyright holder.
But no license is required to purchase a work or to use that work once it is purchased. Copyright is a restriction on what you can do with the things you have purchased and now own.
This is how the various open source licenses work, for example. They only come into play when someone tries to redistribute copies. That's the only time they *can* come into play; without any redistribution of copies, copyright law has no effect.
For example, you can, and have every right to, sell things that you have purchased. No license is required to sell your furniture, your stereo equipment, or the CDs that you have purchased or the books that you have purchased. At the turn of the century, book publishers tried to place a EULA inside their books forbidding resale. The courts--up to the Supreme Court of the United States--said that the copyright monopoly does not cover that, and thus no EULA based on the copyright monopoly can restrict it.
In the Betamax case, the Supreme Court used the same reasoning to say that time-shifting is not a copyright violation. The copyright monopoly is a restriction on what owners can do with the things that they have purchased and now own, and must be strictly interpreted for this reason.
When you buy a book, a CD, or anything else that is copyrighted, you own that copy, and may do whatever you want with that copy, with the exception that you cannot violate the copyright holder's monopoly on making copies and redistributing those copies. You can make as many copies as you want, as long as you don't distribute them; and you can distribute the original copy as long as it is the original. Neither of those acts infringes on the copyright holder's monopoly on copying and redistributing.
This is why the DMCA had to be so convoluted, making the act of circumvention illegal, rather than going to the heart of what the RIAA, etc., wanted.
No, you're not at all correct here. Digital copyrights are licenses. You do not own the copy. When you buy a CD, you own the CD and can burn it [EDIT: literally] or sell it if you want, provided you don't retain a copy. When you buy a book, you can sell the book or highlight the pages or do what you want to your copy, but you can't change three words and republish it. When you buy a music download, you have every right to use it, make short clips of it, make mix CDs from those files and give them to a few friends (as long as you are not making the CDs in bulk or charging for them). Your license does not allow you to modify the contents such that it enables you to do things not allowed by law. You can't rent a car and break all the locks so that anyone can use it without the keys. If you OWN the car, you can do that.
But you do not OWN the music you've bought, you're merely using it as provided for by the owner. Because digital files propagate from a single copy, and that original can be copied and passed along with no quality loss or actual effort to the original copier (who still retains his copy), the law supports DRM which is designed to prevent unauthorized copying. If you could put a whole retail CD and magically duplicate it exactly, including the silk-screen label, professional quality insert printing, an exact molecule-for-molecule duplicate, and if you could do this for zero cost to you and give them away to anyone over the internet, what you would be doing is against the law. Copying the digital files gives you an exact replica, at no cost, and requires no special hardware or software--which is exactly why the artists and labels feel they need DRM. They're within their rights to protect their property.
Copying for your own uses (from device to device) is prefectly within your rights, but modifying the file so it works in ways it was not originally intended IS against copyright law. It's like taking a Windows license and installing it on Mac OS. You can't do it, regardless of the fact that you own a copy of it for Windows. You bought that license for Windows and have no right to use it on a Mac (except through VPC, and only if that's the one installation you've made). Beyond the DMCA, your legally-binding Terms of Service specifically state that you are not to circumvent the protections on the files you buy and you are not to access the iTMS from anything but iTunes. Those are the terms you agreed to, and those are the terms that are enforceable in court, independent of the DMCA. If you think that the copyright owners who forced these terms to be included in Apple's software are wrong, tell them. But breaking the iTunes TOS is breaking the law. The DMCA is convoluted, I agree, and much of it can be spun to be inappropriate and restrictive. But you have to work to change it, not break the law because you don't like it. You have no right to do so, but you have the option to, and you must deal with the consequences if you choose that path. Breaking DRM is a violation of copyright law and the DMCA (or whatever similar legislation says so in your country). Steal if you want to, but know that it IS against the law and it IS stealing.
Anyone purchasing a copy of the copyrighted work owns that copy. They do not have a license to that copy, they own that copy. They don't need a license to do anything with that copy except for re-distributing copies of it. Because the copyright holder holds the copyright monopoly, only the copyright holder may copy the work in question and then distribute those copies. Anyone else who wants to re-distribute further copies must get a license from the copyright holder.
But no license is required to purchase a work or to use that work once it is purchased. Copyright is a restriction on what you can do with the things you have purchased and now own.
This is how the various open source licenses work, for example. They only come into play when someone tries to redistribute copies. That's the only time they *can* come into play; without any redistribution of copies, copyright law has no effect.
For example, you can, and have every right to, sell things that you have purchased. No license is required to sell your furniture, your stereo equipment, or the CDs that you have purchased or the books that you have purchased. At the turn of the century, book publishers tried to place a EULA inside their books forbidding resale. The courts--up to the Supreme Court of the United States--said that the copyright monopoly does not cover that, and thus no EULA based on the copyright monopoly can restrict it.
In the Betamax case, the Supreme Court used the same reasoning to say that time-shifting is not a copyright violation. The copyright monopoly is a restriction on what owners can do with the things that they have purchased and now own, and must be strictly interpreted for this reason.
When you buy a book, a CD, or anything else that is copyrighted, you own that copy, and may do whatever you want with that copy, with the exception that you cannot violate the copyright holder's monopoly on making copies and redistributing those copies. You can make as many copies as you want, as long as you don't distribute them; and you can distribute the original copy as long as it is the original. Neither of those acts infringes on the copyright holder's monopoly on copying and redistributing.
This is why the DMCA had to be so convoluted, making the act of circumvention illegal, rather than going to the heart of what the RIAA, etc., wanted.
No, you're not at all correct here. Digital copyrights are licenses. You do not own the copy. When you buy a CD, you own the CD and can burn it [EDIT: literally] or sell it if you want, provided you don't retain a copy. When you buy a book, you can sell the book or highlight the pages or do what you want to your copy, but you can't change three words and republish it. When you buy a music download, you have every right to use it, make short clips of it, make mix CDs from those files and give them to a few friends (as long as you are not making the CDs in bulk or charging for them). Your license does not allow you to modify the contents such that it enables you to do things not allowed by law. You can't rent a car and break all the locks so that anyone can use it without the keys. If you OWN the car, you can do that.
But you do not OWN the music you've bought, you're merely using it as provided for by the owner. Because digital files propagate from a single copy, and that original can be copied and passed along with no quality loss or actual effort to the original copier (who still retains his copy), the law supports DRM which is designed to prevent unauthorized copying. If you could put a whole retail CD and magically duplicate it exactly, including the silk-screen label, professional quality insert printing, an exact molecule-for-molecule duplicate, and if you could do this for zero cost to you and give them away to anyone over the internet, what you would be doing is against the law. Copying the digital files gives you an exact replica, at no cost, and requires no special hardware or software--which is exactly why the artists and labels feel they need DRM. They're within their rights to protect their property.
Copying for your own uses (from device to device) is prefectly within your rights, but modifying the file so it works in ways it was not originally intended IS against copyright law. It's like taking a Windows license and installing it on Mac OS. You can't do it, regardless of the fact that you own a copy of it for Windows. You bought that license for Windows and have no right to use it on a Mac (except through VPC, and only if that's the one installation you've made). Beyond the DMCA, your legally-binding Terms of Service specifically state that you are not to circumvent the protections on the files you buy and you are not to access the iTMS from anything but iTunes. Those are the terms you agreed to, and those are the terms that are enforceable in court, independent of the DMCA. If you think that the copyright owners who forced these terms to be included in Apple's software are wrong, tell them. But breaking the iTunes TOS is breaking the law. The DMCA is convoluted, I agree, and much of it can be spun to be inappropriate and restrictive. But you have to work to change it, not break the law because you don't like it. You have no right to do so, but you have the option to, and you must deal with the consequences if you choose that path. Breaking DRM is a violation of copyright law and the DMCA (or whatever similar legislation says so in your country). Steal if you want to, but know that it IS against the law and it IS stealing.
Evangelion
Jul 12, 03:55 AM
I still maintain that there's a "hole" in the new line-up, which is there isn't a single-cpu high-clock-rate system. I think Apple needs a Core 2 Extreme based system with the Conroe XE CPU (initially 2.93 GHz then 3.2 GHz).
Since your concern is the high price of the Xeon, I find it ironic that you want to use XE in a Mac, since XE is also VERY expensive. I believe they cost about $1000 a piece.
I believe that the Woodcrests start at around $400, which isn't outrageous price. For the price of once XE you could have two 2Ghz Woodcrests.
Since your concern is the high price of the Xeon, I find it ironic that you want to use XE in a Mac, since XE is also VERY expensive. I believe they cost about $1000 a piece.
I believe that the Woodcrests start at around $400, which isn't outrageous price. For the price of once XE you could have two 2Ghz Woodcrests.
scottlinux
Oct 25, 11:11 PM
I think price will be the key. These are pricey chips. Apple will have to work their magic.
I wonder how many current Mac Pro owners will just buy the new chips off pricewatch.com and pop them in.
I wonder how many current Mac Pro owners will just buy the new chips off pricewatch.com and pop them in.
Clive At Five
Sep 20, 07:44 PM
We need a way to record our own TV shows from our cable subscription.
Is that legal? If it's not - even if it's blurry - Apple won't do it.
Secondly, if Apple allows you to do that, then you wouldn't buy content from the iTS. That's not what Apple wants.
-Clive
Is that legal? If it's not - even if it's blurry - Apple won't do it.
Secondly, if Apple allows you to do that, then you wouldn't buy content from the iTS. That's not what Apple wants.
-Clive
campingsk8er
May 2, 09:23 AM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_2_7 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8E303 Safari/6533.18.5)
So much for apple computers not getting viruses
So much for apple computers not getting viruses
Heilage
Mar 25, 03:02 PM
Dear The Vatican (att. Pope Benedict XVI aka. Darth Sidious Doppelganger)
**** you. If you keep on spreading hate throughout the world, I will ride your asses for it every single day.
Sincerely,
Heilage
(And that's all I have to say about that)
**** you. If you keep on spreading hate throughout the world, I will ride your asses for it every single day.
Sincerely,
Heilage
(And that's all I have to say about that)
Applespider
Mar 20, 04:48 PM
The trouble with DRM is that it often affects the average Joe consumer more than it hurts those it's intended to stop.
CDs that don't play in a PC annoy Joe Public who buys a CD and wants to listen to it on his office PC while at work. The guy who planned on pirating it can easily get round the DRM and go on his merry way.
DRM embedded in iTunes annoy Joe Public who burned a track onto his wedding video and now can't distribute it to the wedding guests without working out an authorise/deauthorise schedule.
The record companies assume everyone is out to be a criminal while the 'criminals' don't bother buying DRMed files or strip out protection and do what they want so just as many files end up on P2P networks and on dodgy CDs on street corners.
CDs that don't play in a PC annoy Joe Public who buys a CD and wants to listen to it on his office PC while at work. The guy who planned on pirating it can easily get round the DRM and go on his merry way.
DRM embedded in iTunes annoy Joe Public who burned a track onto his wedding video and now can't distribute it to the wedding guests without working out an authorise/deauthorise schedule.
The record companies assume everyone is out to be a criminal while the 'criminals' don't bother buying DRMed files or strip out protection and do what they want so just as many files end up on P2P networks and on dodgy CDs on street corners.
alent1234
Aug 26, 07:35 AM
my wife used to complain about dropped calls and poor signal at a military base in Long Island. i see a few dead zones once in a while in NYC. in laws have dumb phones on AT&T and never complain. my wife and I moved them from Verizon to get on a family plan
Full of Win
May 6, 08:15 PM
How much of this is from the GSM technology used? Can't CDMA pass through walls and other obsticals better than gsm ones? One would think this would make for less dropped calls.
ChazUK
Feb 23, 02:32 PM
Android is going to do what Windows did. Those who like that Windows experience (read "cheap") are going to go in that direction. Those that want the elegant, minimalistic, rock solid OS, continue to stay with iPhone.
Define "cheap". The only people that save money are the manufacturers who have less licening fees with Android as it is open source. I know for one that the �420 (after 17.5% UK tax) I paid for my Nexus One was anything but "cheap".
One thing I did notice though, in any numbers comparisons. Apple sells one phone, with one OS, and currently with one carrier (a hated one, btw). Android is running on several phones, and many carriers. The actual comparison is flawed. Let me suggest this. If one gets a choice of 'Droid or iP, the iP will win out, even if the iP is a bit more expensive.
What about the rest of the world? iPhone is sold in multiple carriers outside the U.S.A. There is a whole worldwide market to dominate out there. Remember that the original article is citing "the global smart phone market by 2012".
On the subject of price, there is a good chance that Apple may be able to undercut others because they could be using their own chips, soon.
Would that not make the iPhone "cheap"? Nice to know that any money Apple can save to pass on to the customer is defined as "undercutting" yet when HTC, Samsung, Motorola, LG (et;al) are all "cheap" for using Android.
Define "cheap". The only people that save money are the manufacturers who have less licening fees with Android as it is open source. I know for one that the �420 (after 17.5% UK tax) I paid for my Nexus One was anything but "cheap".
One thing I did notice though, in any numbers comparisons. Apple sells one phone, with one OS, and currently with one carrier (a hated one, btw). Android is running on several phones, and many carriers. The actual comparison is flawed. Let me suggest this. If one gets a choice of 'Droid or iP, the iP will win out, even if the iP is a bit more expensive.
What about the rest of the world? iPhone is sold in multiple carriers outside the U.S.A. There is a whole worldwide market to dominate out there. Remember that the original article is citing "the global smart phone market by 2012".
On the subject of price, there is a good chance that Apple may be able to undercut others because they could be using their own chips, soon.
Would that not make the iPhone "cheap"? Nice to know that any money Apple can save to pass on to the customer is defined as "undercutting" yet when HTC, Samsung, Motorola, LG (et;al) are all "cheap" for using Android.
ender land
Apr 23, 10:50 PM
In another forum that I left recently (because of the poor quality of discussion) someone used this same type of argument to "prove" the existence of aliens visiting the Earth.
And this invalidates what I said how? I'm not even trying to "prove" anything. Of course it doesn't prove something. But statistics are annoying. Maybe moreso to me because of my math/science background.
I'm sorry, but that sentence makes no sense at all.
Perhaps you should define atheism for me.
I was under the impression it was the belief no god(s) existed. Which would then lead to someone with atheistic beliefs affirming the veracity of the statement "there are no god(s)."
edit, iphone3gs16gb, yeah you really do ;)
And this invalidates what I said how? I'm not even trying to "prove" anything. Of course it doesn't prove something. But statistics are annoying. Maybe moreso to me because of my math/science background.
I'm sorry, but that sentence makes no sense at all.
Perhaps you should define atheism for me.
I was under the impression it was the belief no god(s) existed. Which would then lead to someone with atheistic beliefs affirming the veracity of the statement "there are no god(s)."
edit, iphone3gs16gb, yeah you really do ;)
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